Archive for Mobile Lifestyle

Mobile gaming: the crusade of Flashlite

When the first Flashlite phones came out here in Japan in 2004, most mobile game developers just gave it a merciful smile. Sure not a true competitor in terms of technology and market share compared to for all those thousand of java powered mobile games in the market.

Over 80% of handsets support Flashlite

Looking at what mobile Flash was capable of at that time they might have been right. But time and technology has moved on. By the end of 2007 over 80% of all handset models could run mobile Flash applications and also mobile Flash evolved into a more powerful technology getting closer and closer to its PC based counterpart. DoCoMo in late 2007 launched its first mobile handset series which supports Flashlite 3.0, opening up the mobile platform to a wide range of rich media service.

It beats Java

Most of all mobile Flash has some very important benefits: compared to java, it is rather easy to develop applications for it. (It got easier with each version upgrade) And it can run on a wide set of handsets without the need to adapt it to specific handset models (a big cost factor for java based applications).

MobileGameTown from DeNA, one of Japans most successful mobile services with close to 7 million users relies fully on mobile Flash technology and offers hundreds of free mobile games.

Others get scared

The boom of mobile Flash games even created the first counter measures from the carriers: KDDI au one, Japans second biggest carrier, recently forbid official sites to feature free mobile Flash games as they were afraid it could kill au’s mobile game revenues. (Most of the paid games are using java or BREW technology).

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Japan: Googles mobile future

In the past Japans number one carrier DoCoMo relied on Microsoft as well as on its own mobile services to attract and retain users but took a blow, back in 2007, with it’s DoCoMo2.0 campaign.

DoCoMo2.0 – NOT

The campaign, the services and the handsets did not excite Japanese consumer at all. Users were expecting a “web2.0″ concept but that was far from reality: The “2.0″ concept was about having 2 separate mobile numbers/mail addresses on one singe SIM card plus some small features like movement sensors and music download.

So if this is what DoCoMo2.0 was about then how will DoCoMo3.0 look like? 3 phone numbers on one SIM card? Not quite. The carrier was eager and willing enough to learn from its mistakes and made a big step from its closed ecosystem into the arms of the current online superpower: Google.

Getting in bed with Google

Early this year DoCoMo announced a long term strategic partnership with Google. This not only included the launch of Android devices lates this year but also the tight integration of Googles services in DoCoMos mobile ecosystem. KDDI already struck a small deal with Google a few years ago to integrate Google search on its carrier deck but this deal now goes far beyond that.

“Googlomo” mobile

DoCoMo will integrate services such as Youtube, Google maps, Google calendar Gmail, Picasa into its ecosystem and also provide them preinstalled on their mobile handsets. While Youtube and Google maps already have been launched on the i-mode platform the rest will follow later this year.

The future of mobile advertising

One even more interesting point is the integration of Googles AdWords system into the carriers deck. To top this Google will also offer display ads on DoCoMos services. So in a way Google will become the main ad service for DoCoMos platform.

All in all this is the first time for Google to fully roll out their scope of services to a mobile platform. And this platform is very big: DoCoMo has an installed user base of around 48 million mobile internet users. Over 80% of these users are 3G and 3.5G users. So this will be the big “real-life” test for Googles mobile future and the future of mobile advertisement.

The future of web2.0?

If you take into account that Japanese handsets are one of the most advanced handsets in the world today featuring GPS, RFID, WVGA screens and high-speed internet then this will might be the start of a new era which goes beyond what we have experienced as “web2.0″ in the past.
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Mobile business in Japan: the future of smart phone users

Japan (and maybe Korea) is the leading high tech mobile countries on this planet. Different from other countries, in Japan the mobile phone, not the PC, is the device of choice for internet access. Now Over 80 million users access the internet through their mobile phones.

High Tech Mobile Workers

Millions of businessmen are equipped with high end mobile phones other countries could only dream about: Phones offer screen sizes of up to 800×480 pixel, some eve have integrated hard disks, document viewer software and OCR business card scanners. Connection speeds range from 250 Kbits up to 5 Mbit and many of the users are on a flatrate mobile data plan.

Old School Business
But when looking at the “business communication usage” of these mobile phones, over 70% only use them for making business calls. Only 8-10% use the mobile phone for checking or writing business related mails. More advanced functions like reading business documents on a mobile device (even it is possible) is something only a few tech geeks or web2.0 managers make use of.

The Non-PDA country
Mobile business devices like PDA’s never took off in Japan. This is also due to the fact that many phones were already capable of doing most of the things a PDA could do but also due to the fact that many simply do not want to spend their free “off-site” time dealing with business matters.

The chill-out digital nomad
Unlike their counterparts in the US or Europe, the typical Japanese businessman does not spend his out-of-office time on accessing company mail or working on a digital document or presentation. Instead they use this time to “chill-out” trying to escape the hectic business life by reading, sleeping or playing games. Here Japanese use their mobile phone for writing private mails, reading about the latest news, listening to mobile music or playing mobile games.

The smartphone age
In 2006 Japan saw a new category of mobile phones:”smartphones”. While other countries already had smartphones in their markets for quite a while, Japan was a “late adopter”. Even the range of available devices increased month by month, selling a smartphones to Japanese consumers turned out to be a challenge:

The fruitless Blackberry
RIM together with DoCoMo introduced their Blackberry service and device in 2006. Unlike the rest of the world Japanese users did not care much about what the device had to offer. Up until today the main clients for Blackberry in Japan are foreigners or foreign companies. It needs to be seen if the service will also be able to win the hearts of Japanese businessmen.

For many Japanese owning a smartphone also includes the pressure to devote more of their “off-time” to business matters. (apart from making phone calls). This is especially true for the generation over 35. So selling smartphones to this age group will be a difficult task to handle. But there is a target group who might happily embrace the new business mobility:

The NewBiz

Young Japanese businessmen represent a new breed of digital nomads: Different from their older colleagues they are eager to devote their free time to digital business communication. They spent their student life with services like Gmail, Mixi, iCal and Navitime. They would rather look up a company on Google and find out about their reputation on GREE rather than checking the newspaper or consulting an older colleague. Being able to communicate and access information at any given time is a key part of their daily business. There is a chance that they will embrace the recent smartphone boom and make room for a new work style: the new digital nomad, “un-chilled”!

What needs to be seen is how this will change the typical Japanese off-site working style in the next 3-4 years and also how it will affect the usage patterns of mobile devices. If Japanese salarymen will trade in their mobile entertainment for mobile business needs to be seen.

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Luxury Mobile Phones in Japan

With everybody talking these days about Apples $600 iPhone, Samsung selling a Prada phone and Porsche Design preparing their $800 Porsche Mobile Handset the question arises where the upscale market for mobile phones is going. Especially for Japan -the home of brand luxury- this is an interesting topic to cover.

Different from other parts of the world Japanese are not used to pay more than 30,000 Yen (~$250) for a new handset no matter how fancy it might be.

The market
The Japanese are well known for their love of luxury goods. Not only wealthy people, but most of the middle class as well, expect that they can and should have luxurious items, even if they are minor ones like a Louis Vuitton wallet or a Prada keychain. For some global brand companies the revenue generated in Japan account for over 70% of their global revenue.

A “luxury guide” lists the top “luxury goods” in Japan:
For example a 6 liter bottle of wine for about 2.4 million yen, a Patek Phillippe watch for 200 million yen, a 15 million yen bonsai, and the like. Electronics are absent from the luxury offerings that do include jewelry, art, antiques, furniture, and hotel stays.

Luxury Electronics
There are high-end electronics available in Japan today. One of the most expensive televisions retail for about 4 Million Yen. Sonys “Qualia” brand stands as a symbol of luxury electronics

Characteristics of Luxury Goods
When observing the types of items that are prized as luxury goods, there are some broad characteristics that can be identified.

Price - Luxury goods must be priced higher than normal goods that serve the same purpose. Example: A mobile phone strap with a gold design that sells for 20,000 yen, an order of magnitude more than normal straps.

Materials and Workmanship – Luxury automobiles always stress the fine materials used for interiors, as well as exceptional fit and finish of their bodies. Luxury furniture, such as Japan’s exquisitely made storage chests and treasured ceramics, are also prized for these characteristics.

Scarcity - Rare items are highly valued. This holds true for antiques, samurai armor, limited runs of designer t-shirts, and services such as stays in exclusive hotels.

Elitism – Going hand in hand with scarcity is the Japanese worship of the elite. An item that associates its owner, correctly or not, with the cultural or financial elite can be a luxury item. So we see middle class teenagers carrying Louis Vuitton handbags to school.

Perceived status (rank) – Also related to elitism is Japan’s fixation on rankings. There are “best 10” lists for everything imaginable, and people pay attention to them. This is one reason Japanese companies have traditionally focused on market share rather than profits. In Japan, if you can become the biggest or most recognized, you have a real advantage.

Purchase Experience – When purchasing a luxury, the setting is extremely important for both products and services. A massage experienced in the privacy of an elegant hotel room is different from one taken at a public bath. The buying experience is an important part of the product. There are, of course, discount sellers for those for whom owning the item is sufficient. But even for them, the existence of extremely luxurious flagship stores for designer goods lends the impression that the consumer shops there.

After purchase care – Sellers of luxury goods are expected to provide exceptional service for the life of the product. The knowledge that if a handle breaks, or a seam comes apart, that the store will gladly fix or replace the item without any embarrassment to the client is very comforting. This implies that the seller has a long-term commitment to the buyer, something that is very highly valued in Japan.

Use Experience – the buyer must get some extra benefit from the experience of using the product. Whether it be the benefit of being seen carrying a Coach suitcase, the tactile joy of a perfect teacup, the touch of a fur coat, or the pampered experience of an exclusive spa, the consumer must feel that using the product is something special.

Mobile Phone Luxury?
Mobile phones can incorporate some luxury characteristics. The price, scarcity, materials, purchase experience and after-purchase service that signal luxury are within some level of control of the manufacturer and seller. Yet there are other aspects that are much more elusive, like elitism.
Talking with consumers about the idea of luxury mobile phones, often revealed a quizzical looks. While the idea seems appealing to them, the concept seems hard to grasp. It looks like they are much more open to the idea of “customizable” luxury than to “out-of-the-box” luxury.
This can also bee seen in the market today. While users spend around 20,000 Yen for a mobile phone they spend much more than that on having their phone designed by nail artists or on buying limited edition colours or straps.

Conclusion
Mobile phones can certainly be made to be expensive, high end, function-packed electronic wonders. But bein perceived as a luxury item is an extra challenge. The products and services that the Japanese view as luxurious tend to have a different, more classic slant than the ultra-modern multi-use image that a handset evokes.
The difficulty of establishing a mobile phone as a luxury item is made even more clear by the fact that no electronics have broken into the world of “luxury products” in Japan so far. There is still a fundamental disconnect between feature-based electronics that will soon be superseded by new, better models and the experience of use of a luxury item, which often has classic styling and may be used for many, many years. Where there seems to be a chance is the field of customizable or special edition phones.
This could either be a special edition, limited design version of a standard phone or a combination of design coves/straps/accessories bundled with the phone. In the last 2 years new design phones and limited edition covers had been introduced in the market but not to a level that can be regarded as “luxurious”.
Japan is the worlds leading luxury market so it will be interesting to see with what concepts companies will come up in the next months. In general the mentioned characteristics of luxury goods will be the rules everybody has to follow.

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Sayonara Vodafone Japan. Let’s start de-branding

Current ads for the new digital TV (One Seg) handset from Sharp

Just weeks after the news of Softbank taking over Vodafone Japan appeared in the media things start to get serious. Softbank seems to be pushing hard to de-brand the former J-phone and then Vodafone carrier.

Current ads for the new digital TV (One Seg) handset from Sharp for example no longer carry the big red Vodafone branding. All that is left is a red logo frame and a small logo on the ad itself.

Looks like the message is clear: “Sayonara Vodafone. Softbank is here to successfully change the business!” And sure they will.

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Van Gogh DS! The Nintendo DS turns into a drawing tablet

Pack short DS paintDS paint screen
(c) Visuals: Ertain Japan K.K. 2006

Have you ever felt you want to use your DS to become more creative and turn it into a a drawing tablet? Then here is the answer: The Japanese company Ertain will launch a special painting program for the Nintendo DS in July. The concept is based on the classic “paint-by-number” idea. The user can “re-paint” famous classic paintings on the screen with the pen using different techniques like crayons, ink, oil, etc.

Sales price will be around 4,000 Yen.

The Nintendo DS is turning more and more into a general education and leisure device. Many dictionaries, language courses, Japanese Kanji trainers already exist for the DS and sell very well.

Actually now amongst the Top 10 best selling games in Japan 6 are Nintendo DS titles. And the interesting this is that most of these titles are not pure game titles but focus on educational content.

Another perfect example of how Nintendo and its partners are changing the rules of a whole industry by re-defining “gaming” and by winning total new target groups.

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The Tamagotchi mobile phone - for real

Bandai phonesBuilt-in content
All visuals copyright© 2005-2006 WILLCOM, Inc. All Rights Reserved.

Bandai, the famous Japanese toy maker and Willcom Japan will start selling a Tamagotchi mobile phone for kids from mid July this year on.
What first sounded to me like a toy phone (Bandai is already producing several different toy phones for kids) is in fact a real phone!

Following a child friendly manner they gave this mobile a very simple and easy to remember name “PAPIPO”.

The device features a GPS location function (so parents know about the whereabouts of their kids) and a emergency button the child can press if her or she feels in danger. (a function most of the mobile kid phones in Japan now have)

Of course the new mobile also features games: 2 IQ tester games (a very popular genre in Japan), a fortune teller application and a colour game that uses the mobile phones built in camera.
(But NO Tamagotchi game. Something I don’t understand.)

It also contains a mail application with a vast amount of emoticons and a personal avatar generator that can then be stored online and sent to friends.

The phone comes in 3 different versions. One being a special Tamagotchi edition. The covers can be replaced by using different themed add-on covers.

Target group are kids aged 7 -12 years old and the phone will sell for around 15,000 Yen for new Willcom customers.

Of course Bandai is not the first company to enter the kids mobile phone market but it is the first time for a big toy manufacturer to take this step. It will be interesting to see how this will affect other companies. I am sure this will not the the last time that we see new “unconventional” players enter the mobile market in Japan.

And who knows what will be next? A real Transformers mobile phone? “Mobiles In Disguise!”

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Boost your brains memory function

BrainSapiens

Takara released a mobile brain trainer console called the “nousapiens” (brain-sapiens) last month that sells for 26,000 Yen.

The device should serve as a memory trainer and cartridges with new training programs can be bought for 6,200 Yen each. Takara promises that a person can increase his memorizing speed by 4.5 times through the little gadget. The device features a 32BIT CPU RiscOS processor running at 20Mhz and has a 240×160 dot display.

In the last 6 month brain games had been booming in Japan. There are several titles available for game consoles and handheld consoles. (PSP, DS, GBA)

When will a mobile phone come out that features a brain activity measure unit and some brain trainer games? Or even some brain tamer applicatiosn to overcome stress?

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Battle mini-digimons

Bandai came up with a new reincarnation of the Tamagotchi theme: The Digimon Mini.

Digimon is a famous Animation series by Toei Animations and also well known outside of Japan. In the last years there have been various new ideas for the Digimon merchandise from Bandai.

Digimon Mini lets the user hatch its own digital monster, pebble it, level it up and later find another Digimon Mini owner to start a battle. By connecting two devices the two monsters can fight against each other determining who will win the fight and take the all the glory (and valuable energy points for leveling up).

The small game comes with a strap and can also be attached to a mobile phone. Cost is around 1,300 Yen.

Would even be more exciting to see this game INTERGRATED it into the mobile phone and battle others via IR or Bluetooth or even using GPS creating real battle arenas.

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Pimp your webcam: Mobile Barcode Webcam

Japan Scientific Management launched a nice software application, which enables normal web cams to read 2D barcodes.

Software ScreenshotCartoon showing how the scanner works

2D barcodes can be found everywhere in Japan. On business cards, posters, magazines, on TV, products and also t-shirts. Nearly 80% of all Japanese mobile phones have embedded 2D barcode readers.

A 2D barcode can store the link to a web address, a persons contact data and phone number or it can even automatically launch a phones mail application to send a predefined text to a set mail address. (automated newsletter sign ups for example). Instead of typing in a complicated URL on the mobile phone the user just needs to scan in a barcode and can directly access the mobile site.

What works for over 60 million mobile phone users in Japan now also works on normal PCs. The software called HOOP can scan a 2D barcode using a normal web cam. It can also automatically add 2D bar-coded RSS feeds to its integrated RSS reader.

2D barcodes –or QR codes as they are called in Japan- became an essential part of mobile communication and ease of access. It will be interesting to see how other parts of the world (especially Europe and the US) will embrace this technology

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